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At 0, DoF will not be noticeable at all, but a higher number increases its level.īlur level close to the player objects (for example, your gun). This option adjusts the overall level of DoF. This will be especially true if you change the r2_dof_far and r2_dof_near. The lower the value of this quantity (by default 1.4), the lower part of your field of view will be "in focus". Lowering the value of an option with 600 by default will increase the blurring of the image.

This does not include a temporary increase in DoF (when reloading weapons), and permanent. This setting controls the distance at which included DoF. But still, it is better to change the values of the considered options below r2_dof_ *. This feature adjusts the amount of post-filter Depth of Field. Like, the performance should go up, it might actually be the opposite.

When the option is in part will be used DX8 lighting. This option is needed to more precisely control the pseudo-smoothing effect. For example, the value of r2_aa_break 0.000000,1.000000,0.000000 give clear indoors and washed-open spaces.
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You are free to choose a convenient value to you, but the increase does not necessarily mean quality increase. This option controls the distance at which the effect of pseudo-smoothing. The value of 0.300 gives a reasonable amount of blur. The higher the value, the greater the blur. If you enable this option in DX10-mode, it can lead to artifacts.Īdjusts the amount of pseudo-smoothing. If you have an LCD monitor, you can get a similar effect by putting a screen resolution of slightly less than native :) When activated, it falls a little FPS. This is not a real antialiasing, but just a little picture on the screen blurs. This option includes the so-called pseudo-smoothing. Increase the Make blurry textures, but can barely lift the FPS. Smaller values of the texture will be more clear, but it will have to pay a slight drop in FPS. Again, the higher the value, the less FPS.Ĭontrols the clarity of textures in the distance. Installation is similar to the previous one, but manages detail of some objects on the map.

In short, at higher values increase the graphics quality of some models, such as your arms.Īdjusts the main level of detail (LOD), the higher the value, the more detail and visibility of objects in the distance, but due to easy drop FPS. Does not affect the quality of the graphics and FPS.Īdjusts the amount of light linear interpolation model. Perhaps this affects the range of lighting your flashlight. I do not recommend it off, and then the night would be too scary :) Options r2_ * influence at play in DirectX 10 mode.Īfter editing the file User.ltx not want to change the settings in the game, it can knock down all the changes in the configuration file. That is, if you play with dynamic lighting, and change the options r1_ *, then it will have no effect in the game.

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At the start r1_ options for DX8-play modes (Static lighting), r2_ - DX9 (dynamic lighting) and r3_ - DX10 (Enhanced full dynamic lighting). Affecting the graphics options come with attachments r1_, r2_ or r3_. All of these options can be entered in the console to see evidence of action. Most of the options are similar to those of STALKER: Shadow of Chernobyl and Clear Sky. In brackets the possible values of the parameters recorded. Consider some of the settings from this file. Before you make changes, make a backup copy.
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